Strong on the internet about how precisely games are being “dumbed” down and simplified is the… erm.. rage today.
Hordes of “hardcore” avid gamers flock to gaming community forums and mourn the fatality of games that no longer hold the players side and cannot be completed in 7-10 hours of playing. Mini Militia Hacks
They say that the “console kids” these days, with their aversion for anything challenging has destroyed game design and converted most contemporary games into;
“click this button to win. No, not that button, over here. Seem, this button he… By no means mind, I’ll take action for you *click*”.
I will admit something to you. We *like* that games are becoming more everyday friendly and they do an improved job of introducing the player to game mechanics and how everything works in the game.
I was almost 30 years old and have been winning contests since I was 5 (that was on a C64, speak about a non-user friendly machine).
I have a full time job and a lady friend and I have lots of real life obligations meaning I cannot spend everywhere near the amount of time playing game titles that I could (and did) when I was a kid or teenager.
More over, I have far more money to spend than I had as a kid, so buying/renting new games is much less of an issue for me, than it was 15-20 in years past.
If I am blessed Let me have maybe an hour or two at nighttime on weekdays and maybe a couple of hours in the weekend that My spouse and i can use for doing offers.
That gives me anywhere around maybe 10-12 several hours of gaming a week on average.
Having recently been a game aficionado since before I could read, I really love online video games and I generally want to try away many different games, even if they are not exactly inside my normal wheelhouse genre.
Throughout a week We may easily play at least 3-4 different games, especially during a “high” season of releases like Q4 that we have just entered now.
Back in the early 90’s your game would be considered short if it could be designed in less than maybe 20-25 several hours.
I remember the outcry from the gaming community when “Max Payne” launched among the first “Triple A” games with a sub 10 hour long campaign.
Gamers simply do not feel that these people were getting enough bang because of their buck.
I also bear in mind playing X-Com: UFO protection (Which *is* a great game, no argument) and spending at least 10 to 15 hours messing around before I got enough of a grasp of the overall game mechanics to not get my butt kicked immediately by the first peculiar invaders that dropped by.
With my time (and, I am certain, this is the situation for many “older” gamers that contain grown up in order to find their calendars arranged with grocery shopping, business meetings and dinner with the in-laws) now being such a scarce source, I can simply no longer persuade myself to devote time into a game that will bring knowledge of how to play it properly, a well kept secret.
I actually don’t want to try out “National Treasure” with the sport settings and look for hidden clues that make me personally go “oh, maybe I actually need to do this then? ” *splat* “No, guess not”.
This moves doubly if the game is also the one that claims (threatens? ) to use up 20+ hours of my time to complete.
If I’m playing a game with an account (and those are usually the games I prefer) then I really want to notice that history through to the end, and knowing it’s heading to take me many months of gaming to do that is in reality a daunting idea to me.